SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a great deal more easy

Traveling to space is about to get a great deal easier in the near future thanks to the continuing advancement of virtual reality technology. The business has just announced they have raised a considerable sum of seed financing led by a $1 million investment from Shanda Group in addition to another $250,000 from Skywood Capital. The investments will be used to hasten the continued development and launching of SpaceVR’s Overview 1, what they are saying will be the world’s quite first virtual reality camera satellite.
SpaceVR is based in the center of San Francisco’s emerging nano-satellite sector. The startup is looking to benefit from the latest in miniaturized satellite technology to generate breath-taking and immersive space travel encounters that can be viewed on all existing virtual reality apparatus. SpaceVR’s state of the art satellites, called Overview 1, will give users unbelievable panoramic views of Earth from space and allow them to experience the really first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Creator will be introducing Overview 1 during his keynote notes.
SpaceVR and their Overview 1 satellite enables you to experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR lets you experience space.
“At the origin of every significant problem – climate change, instruction systems that are poor, war, poverty – there's an error in view that these things do us influence, that these things are separate. We constructed Overview 1 to change this. Opening up space tourism for everyone will provide a new perspective in how we view our world and how information is processed by us. Astronauts that have had the chance to to experience Earth and outer space beyond its bounds share this view and it has inspired a much better way to be championed by them. We believe that this is the best precedence for mankind right now,” explained Holmes.
The Overview 1 micro-satellite.
The Overview 1 micro-satellite.
The VR satellites will offer you users an unprecedented view of space, and the planet Earth that until now has only been available to your handful of astronauts that are fortunate. Now the strategy is really to launch a fleet of Earth bound Overview 1 satellites, although the firm expects to expand far beyond our planet and send their cameras throughout the solar system.
After this first round of investments and today the successful backing in their Kickstarter effort, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and operational right as early 2017. The business may also be focusing on content delivery and distribution channels for their 3D orbital encounters while the satellite and the necessary ground communication systems remain developed. Finding the ideal outlet is an important step although I ca’t picture the company may have much difficulty locating interest.
You are able to view the SpaceVR Kickstarter video here:

While the first strategy for the Overview1 read more and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, they decided to develop their small sovereign satellites instead and changed directions. With satellites which they command, SpaceVR wo’t be influenced by the astronauts, that have limited time available, on the ISS for catching footage that is new, but rather they're able to simply do it themselves. SpaceVR is working with NanoRacks, a company that specializes in helping new firms develop and launch space technology capable of being deployed from your ISS on the development of Overview 1. You can find out more about SpaceVR, and register to pre order a year’s worth of VR content (for just 35 bucks!) on their site. Discuss further in the SpaceVR newsgroup over at 3DPB.com.

If you desire to go to space, you either need a Donald Trump-sized bundle or the type of patience just the Dalai Lama can relate to. A brand new company called SpaceVR needs to alter all that, and if it is successful you'll only want $10 and a VR headset to orbit the Earth.

The business launched a Kickstarter today to make this occur. The strategy would be to send a tiny 12-camera rig that shoots three-dimensional, 360-degree video to the International Space Station aboard a resupply mission. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it's like Netflix, except you really get to head to space." "It is LIKE NETFLIX, EXCEPT YOU GET TO GO TO SPACE."

(In the space business, planes that make parabolic flights are fondly called "vomit comets."



You can get a yearlong subscription by contributing $250, which also grants you early access to the content to SpaceVR up front. Other gift rewards include things like files and 3D models of the camera, a Google Cardboard headset, and there are even degrees where you can sponsor a classroom or entire school's worth of accessibility to SpaceVR.

The camera — named "Overview One" after the well-known "overview effect" — will record as much as two hours of footage at a time. They'll have the camera moves to different places around the ISS, once SpaceVR gets a few recording sessions out of the way.

The aim will be to live stream the virtual reality experience, but the problem right now is bandwidth — specifically, the ISS's connection to the World. The space station can send data at 300 megabits per second to Earth, but businesses with equipment on board only have access to half of that. But DeSouza says they'll be requesting more. SpaceVR would want access to around 60 megabits per second to do high-quality live streaming virtual reality from the space station, DeSouza says.

Manner down the road Holmes and DeSouza see quite a few other possibilities due to their virtual reality experiences, like joining astronauts or riding in the spacecraft with them as they reenter the atmosphere of the Earth's. But that will have to wait until the first footage was sent back and everything appears okay. "We're so dead-focused on 'just get it done' that the whole storytelling aspect is something we're going to have to look at afterwards," Holmes says.

I was given a Galaxy Note 4 version of the Gear VR and some noise canceling headset, and for three minutes I got to pretend I was standing at Cape Canaveral seeing a Falcon 9 rocket take off. I've heard enough about the strong beauty of rocket launches to understand there is no substitute for being there. But virtual reality was definitely the next best thing.

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